HorrorVale Version 1.1 is LIVE!
The largest (and potentially last) HorrorVale patch is here!
We've got a ton of bug fixes, quality of life, and brand new features to explore! So, what are the biggest changes here?
Dream Colosseum
In this brand new feature, Alice can take a rest in her bed to visit the Dream Colosseum, a mysterious place in her dreams that allow her to fight Bosses she's fought previously! These fights are much tougher than their original encounters, and you might find some new surprises in them as well.
To unlock the Dream Colosseum, you first have to complete the main story. You also need to find and defeat every Secret Boss if you want to be able to complete the Colosseum.
You can re-fight these bosses as many times as you want, and can even try to beat your turn hi-score!
Moments & New Dialogue
Tired of your optional party members acting rather mute during critical moments?
We've added tons of brand new dialogue for every single party member for Main Story cutscenes, so now you'll find your friends are a bit more chatty about what's going on!
We've also introduced a brand new "Moments" feature. If you see a special little symbol in the world, you can bring specific party members there for unique scenes that don't particularly have anything to do with the main story or a sidequest. In addition to some interesting character interactions, you get a little XP for your troubles too! Head on over to the Deep Woods to find the Tutorial for this new feature.
Guests at Layla's!
Now at Layla's lane, you can rarely find some unique guests that aren't a part of your party and have a chat with them! You might even learn some new things about them.
I wonder how many you'll meet on your adventure?
State Tooltips
Tired of trying to guess what a State does? Guess no more! With the new State Tooltip feature, you can view active states on your party members and on enemies and view what effects they actually have. If you'd prefer not to see this, you can also disable the function entirely in the Options.
Monsterpedia
Ever wanted to look back at all the enemies you've fought? Well, now you can! In the brand new Monsterpedia, you can view the stats and Scan descriptions of every enemy in the game. Unlike most "Bestiaries" in RPGs, these entries are location/event based. IE, completing the HorrorVale Town will fill the Monsterpedia with all the enemies you can find there, regardless of whether you actually met them or not. This is so people who've beaten the game can already have theirs retroactively filled. Head on over to a certain monster part loving Goblin in the swamp to buy one for yourself...
That's not even close to all the changes made...
Just take a look at the full Changelog below:
HorrorVale Version 1.1 Patch Notes
Bugs
-Fixed an issue where Kenneth could reflect recovery abilities and Kris could steal them
-Fixed an issue where doing a step in "Scream Spirit" would incorrectly update "Slimy Business"
-Fixed an issue where Essence of Fury could be bought and re-sold immediately for absurd profit
-Fixed(?) an issue where multiple of a certain Mask could be obtained
-Fixed an issue where Bolt could become invisible in Ludwig's Basement
-Fixed an issue where Sun Wukong remained invisible after the cutscene with Kemuri despite still being able to be interacted with
-Fixed an issue where Death's Brew wouldn't revive party members
-Fixed an issue where "Power Pose" Buffed twice in one turn
-Fixed an issue where several Party Member's basic attack didn't scale properly with level
-Fixed an issue where Fluche's move "Shuffle" wouldn't have any effect
-Fixed an issue where a Sharp Dog could trap you in a cave forever
-Fixed an issue where the Corroded Tape is unobtainable under certain conditions
-Fixed an issue where leaving HV Castle did not properly reset an enemy inside (if you already have this bug, you'll need to enter and then exit the Castle to fix it)
-Fixed an issue where using Wendy's Bunyan Timber to kill Master Calhoun would crash the game
-Fixed an issue where the third tier of Rotten were appearing earlier than intended
-Fixed an issue where Kris could protect allies even without using the proper skill (and also do so while dead)
-Fixed an issue where reviving Party Members would reset Kris to normal
-Fixed an issue where running from Netherlings could cause "Sugary Swing" to carry to non-Netherling battles
-Fixed an issue where Calming Melody could be uselessly used outside of battle
-Fixed an issue where using certain moves against Small Daughter could crash the game
-Fixed an issue where the map during "Catnapped 2" could persist during a cutscene
-Fixed an issue where Alice's clever disguise in Act 4 could be removed if a fallen character is revived
-Fixed an issue where Raven and Mizure's Ultimates would fail to activate if no Party Members were dead
-Fixed an issue where a question is repeated in the game show if Mothman answers it
-Fixed an issue where certain Red Name enemies such as Repulsar could be defeated by unintended methods
-Fixed an issue where the Chaos state could be removed upon Death and revival
-Fixed an issue where character voices were ignored by the volume slider in options
-Fixed an issue where a second page of unused characters could be pulled up in Marty's name entry
-Fixed a performance issue where absurd lag would occur in the brewing menu based off of an extensive brewing history
-Fixed an issue where Jekyll would transform at times he shouldn't
-Fixed an issue where graphical errors could occur if Alice travels the bog blood while Bolt is dead
-Fixed a performance issue where lag could occur in item selection during battle
-Fxied an issue where character sprites would sometimes be stuck above their grave in battle when they shouldn't be
-Fixed an issue where changes to shops wouldn't carry over to older saves
Balancing
-The Unstable Staff will now significantly reduce Defense and Fear Defense
-The Drunk State will now result in missing attacks more often, and the damage modifier has been reduced from 50% to 25%
-Webs can now only drink in battle
-The Eclipse State has had its damager modifier reduced from 50% to 25%
-Stat boosting foods are now only usable in battle
-Nerfed SP gained via Henry's basic attack
-Increased the cost of Soul Slash
-Decreased the amount of DP recovered via Soul Slash
-Buffed "Meteor Storm"
-"Meteor Storm" will now guaranteed burn all enemies
-Eucalyptus Balm will now restore FP and SP
-Third Eye now affects the entire party
-Calming Yoga will now restore Rosette's FP by guaranteed 50% and remove any negative States from her
-Millie's "Friendly Nibble" will now also recover DP fully for a single ally
-Millie's "Corrosive Spit" has been buffed
-Millie's "Constrict" has been buffed and chance of Immobilization increased
-Jackie's Defense and Fear Defense have been nerfed
-Enemies are now slightly more likely to target Jackie
-Enemies are now less likely to target Beatrice
-Flynt's Max DP has been buffed
-Enemies are now less likely to target Flynt
-"Burning Comet" has been buffed
-"Inpsiring Sunlight" will now also remove negative Body States
-The turns needed for Flynt's auto revival has been decreased from 3 to 2
-Nerfed the amount Depression affects Defense
-Hunter's Mark will now also increase the enemy's Target Rate for better chemistry with Random based abilities
-Nerfed the New Moon fight slightly
-Depression now has a chance of being removed when damaged
-Reworded some dialogue in "A Life Once Lived"
-Reduced the amount of DP the Final Secret Boss has a bit
-Completely reworked how Elements work for Act 4 Enemies (instead of a specific weakness for every enemy, 5 "special" Elements have been assigned to all of them. This means that "similar" looking enemies will have the same weakness so there is slightly less guesswork involved. All are still listed as "Unknown". Internally, we call these "Humanoid", "Armored", "Machine", "Beast", and "Plant".)
Misc Changes
-Added the "Dream Colosseum", a brand new area which allows you to re-fight old bosses, all scaled to end game levels and with new surprises and battle mechanics in store. In order to access, you must complete all Sidequests and beat the main story. Then, revisit Alice's bed in Skeleton Manor. (Note, in order to access all fights you must also do the Secret Bosses.)
-Added a brand new Bestiary in the form of the Monsterpedia, an item you can buy from a certain body part loving Goblin in the swamp
-Added a new function in battles that allows you to view the effects of States applied to enemies and allies (This can be disabled in Options)
-The cursor on the Map is now free moving instead of static
-Added some visual flavor to the Map
-You can now view Abilities for non-Active Party Members outisde of battle (Although you cannot use them)
-A select number of NPCs will now sometimes rarely spawn in Lalya's Lane that you can talk to
-Made it more obvious that the door to Layla's Lane is something you can interact with
-Made it more obvious when an Ability or Attack is Effective or Resisted
-You can now brew multiple potions at once via Quick Brew
-Added a page counter in the Sidequest section of the diary
-Adjusted the line spacing in the diary so the text fits on the lines
-After your first conversation with Marty, he will move the boxes in front of the door so you can easily get back without going through the vents again
-After you read his file the first time, you now have the option to immediately teleport back to him
-Added wall markers directing you to the stairs in the HVPD since they can be hard to notice when the lights are off
-Added "Cheap Shot" variations for all the bosses in the game
-Added dialogue for every optional Party Member throughout the entire main story
-Added a new "Moments" feature, where you can view optional scenes with Party Members that have little to do with the main story or a sidequest. Visit the Deep Woods to find the Tutorial for this feature
-The HorrorVale Heights Bell will now lead directly to Hodgepdoge Hideaway
-A new Bus Stop location has been added to where the HH Bell used to lead to
-Made Farming (literal farming at Barnaby's) a more viable money maker
-Gave Poe a proper portrait outside of the intro
-The Netherduck Shooting Gallery will now reward more Poekens than before
-The Mirror Netherduck Shooting Gallery now only requires 15 Points to win
-Jewel Netherlings will no longer spawn in town until Act 1 is complete
-Added a rematch with Rice Curry in the Beguiling Bog
-The Creepies will return to the cabin now after "See No Evil"
-Reduced the amount of rooms Sleepwalker can appear in
-Head on a Leg has joined a cult
-Moved the location of a Sharp Dog in "Where We Belong" to be less likely missed
-Moved the location of A Friend in "Where We Belong" to be less likely missed
-Added a secretary to the HVPD after clearing it
-Made the Warlords in HorrorVale Castle Red Name enemies (until you weaken them)
-The Victory screen will now only show the "New Abilities" line if a character learns one
-Added Full Screen and Window Size options to the Options menu instead of those soley being locked behind function keys
-Added a new main story cutscene on the way to the Gloomy Basin in Act 3
-Added enemies to the Gloomy Basin
-Using Plum's "Gumball Gun" and Fig's "Transmog Tongue" will now physically transform an Enemy instead of just being implied (These moves do NOT work on enemies that have multiple phases, red name enemies, or bosses. The Gumball and Yara-Ma-Yha-Who states also do not stack and are immune to each other.)
-Added a sprite for the Announcer in "Fire And Lightning" and "Underworld's Strongest"
-Added a new NPC to the Greenhouse in Act 4
-Made an Unwinnable Fight in Act 4 feel more unwinnable
-Revised the ending of "The Dark Side" to add an entirely new step and scene. If you've already completed this Quest, you can still view this scene by visiting the Moonlight Altar with the three Party Members required for that Quest
-Party Member 31's Ultimate has had some significant alterations to its effect (try it yourself!)
-Added a new animation to one the Act 4 Boss's attacks
-Made some alterations to the way the Act 4 Boss ends
Outside of bug fixes, this is likely going to be the last major patch for the game. After this, we're moving onto "Act M", a brand new side story involving the infamous Mothman as you experience the story of HorrorVale from his perspective.
If you've been waiting to recommend HorrorVale to a friend until this patch happened, well now's your chance!
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HorrorVale
A spooky horror-themed adventure about a girl and her dog!
Status | Released |
Author | BatWorks |
Genre | Role Playing |
Tags | 2D, Creepy, creepypasta, Halloween, Horror, Pixel Art, RPG Maker, Singleplayer, Spooky |
Languages | English |
More posts
- HorrorVale Version 1.1.1 Patch Notes4 days ago
- HorrorVale Version 1.0.4 Patch NotesOct 24, 2024
- HorrorVale Version 1.0.3 Patch Notes + Developer BlogOct 18, 2024
- HorrorVale Version 1.0.2 Patch NotesOct 12, 2024
- HorrorVale Version 1.0.1 Patch NotesOct 05, 2024
- HorrorVale launched on itch.io!Oct 02, 2024
- Potential Delay - Itch OnlyOct 01, 2024
- Rambling - The HorrorVale JourneySep 30, 2024
- HorrorVale is finally releasing in 3 Days!Sep 28, 2024
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